This allows players to max out ammo during free roam with a single weapon spawn point - they just need to arrive with a different one in the same class (i.e, having a Carbine Rifle and approach an Assault Rifle spawn in the city), walk up to the weapon on the ground to collect ammo for it, then leaving a short distance and coming back to pick up more ammo, until they are maxed out. Unlike in the 3D Universe, the protagonists in the GTA IV are able to pick up ammo from weapons spawn around the city and during missions instead of having to replace their current weapon with the spawn one.Minigun: again, another few lines of code.Flamethrower: a few lines of code are left over.Given the properties of the weapon, it was probably replaced by the current AK-47.
It is seen during the second trailer for the game, " Looking For That Special Someone", during in which Niko attacked the LCPD with the weapon. Zastava M70: An assault rifle based on the weapon of the same name was set to appear in the game, but was cut.A sound file and the texture still exist in the game files, and the pistol can be re-enabled via mods. Silenced Pistol: Just like the Python, a Silenced Pistol, that seems to be based on a Beretta 92FS, was spotted in a pre-release screenshot, but was cut before the game's release.It was shown in a pre-release render of the game. Python: The Colt Python was going to be featured in GTA IV but was cut for unknown reasons.MP5: The HK MP5 was seen in a pre-release screenshot for GTA IV with a 15-round magazine, and was most likely cut due to its manufacturer, Heckler & Koch, having trademarked the distinctive shape of the MP5.In some graffitis such as the one in the building where Gracie Ancelotti is held as hostage, there is a silouette of what appears to be an IMI Galil rifle/carbine.
poster seen in the Underground Gun Shops depicts several weapons, which are: Smith & Wesson MK760, Sten MKII (with optic sight), M3A1 "Grease Gun", MP 40, Thompson submachine gun, MP5A1, CAR-15, Uzi (with wooden stock) and Madsen M-50. Though hard to see, it is assumed to be a Glock pistol, with the large rear sights similar to that of a Glock 23. Gruppe Sechs guards are seen with differently-modelled pistols on their holsters.An artwork depicts two criminals, one wielding a pistol and other aiming with a shotgun, possibly a sawed-off Remington 870.Another artwork depicts Niko with a stock-less SPAS-12.One is seen with a MP5-style SMG and another with a Franchi SPAS-12 shotgun. In another artwork, two LCPD officers are seen using the stairs and aiming their weapons.There are artworks of LCPD and National Tactical Response Unit officers using Colt M16A1s.These weapons are not available for use in the game, but are often depicted in several ways, often in in-game media. This article or section is Under Construction. Main article: Vehicle Features/Mounted Weapons Imagery Table NOTE: Click on the images to go to their articles, or hover over the image to reveal the weapon's name.
The following table lists weapons based on their types. Unlike other games, the player does not necessarily need to kill the NPC in order to obtain their weapon instead, they can be disarmed by either counterattacks (for melee weapons) or with a well-placed shot on their hands, although they will still attack the player with alternative ways, such as fist or another weapon. Dropped guns act like any other interactable prop in the game they can be moved if anything touches them (vehicle, NPCs, bullets, etc.) Weapons spawned in the map or dropped by an NPC will not float in the air, like in previous installments they will instead lie on the ground and emit a slight orange glow, in order to be more noticeable to the player. There are no model names for weapons and instead they use generic naming (For example, the M4 is called Carbine Rifle). Unlike previous titles, the weapons have two strength tiers instead of the usual three. Grand Theft Auto IV features 16 separate weapons.